Tuesday, August 21, 2012

Roserade


  It attracts prey with a sweet scent, and downs it with thorny whips hidden in its arms.  With the movements of a dancer, it strikes with the whips densely lined in thorns.  The more toxic its poison is, the sweeter the aroma it uses for hunting prey.  Each of its hands contain different toxins, but both jab with near-fatal power.

  In third generation, Roselia was first introduced.  It was okay to use, but had some bad base stats.  It wasn't all that fast, and was easily bruised by physical attacks, especially Super-effective ones.  Then the Diamond & Pearl games were released.  Roselia got a good evolution- Roserade.  Fourth generation was Roserade at its best.  It doesn't have the best HP stats with only a base of 60.  Its Physical attack stat is okay, with a base of 70, and it still doesn't do well with physical attacks only having a base Defense stat of 55.  It has a base Speed of 90, which isn't bad.  Its specially based stats are what make it good.  It has a base Sp. Defense stat of 105 and an amazing Sp. Attack stat of 125.  This pretty much means it's great to give Roserade specially based movesets.  It gets 4 weaknesses, which is better than a pure Grass-Type and other Grass-Types when it comes to weaknesses.  Its overall base stat total is 505, which is okay enough I guess...

  Roserade's movepool is relatively limited, as it only gets coverage for about eight of the seventeen types, at least, when it comes to damaging attacks.  Roserade gets two of the three entry hazard moves.  These are moves that hurt the opponent's Pokemon when they're sent out to battle.  The first is Spikes, but Flying-Type and Levitating Pokemon avoid it.  You can set up Toxic Spikes, which poisons the opponent's Pokemon upon them being sent out to the field.  Set up two sets of Toxic Spikes, and the poison will be more damaging.  Steel-Types are immune to all that, but those aside, Toxic Spikes and Spikes work well together, and these are the kinds of things that are great on Pokemon like Roserade.  Roserade also learns Sleep Powder, which makes your opponent fall asleep when it hits.  For recovery, it has Synthesis, Leech Seed, Giga Drain- (which technically counts as a recovery move as it restores HP), & Ingrain.  Roserade can use Aromatherapy, which makes it a good supporter, as it heals all the status problems of your party's Pokemon when used.  Roserade should be specially based, since its Sp. Attack stat is way higher than its physical Attack.  There's moves like Leaf Storm, Weather Ball, Giga Drain, Extrasensory, Sludge Bomb, Hidden Power, Shadow Ball, and yes, Hyper Beam.  

  As far as abilities go, Roserade's aren't all that bad.  The first Poison Point.  Physical contact with Roserade has a chance of poisoning the opponent.  Not too bad, but you can always use Toxic instead, and the other two abilities are better, but this is an ability to keep in mind.  Then there's Natural Cure.  Roserade's status problems are healed just by switching out.  This is an amazing ability is an ability that some usable Pokemon, (besides Corsola), seem to get.  This helps Roserade be a good lead Pokemon, and it also helps because of the entry hazards it has access to.  It helps a lot with users of Spore, Hypnosis, and Sleep Powder.  Roserade's hidden ability is Technician.  Moves with a base power of 60 or lower get a boost.  This is amazing ability, especially with moves like Weather Ball and Magical Leaf.  Another great ability overall.

  To sum Roserade up, it is an exceptionally okay Pokemon.  Many other overviews agree that it isn't as good now as it was last generation, but it can still hold its own in battle.  She's a toxic Pokemon with an evolution to a popular "pre-evo".  With okay Speed, but not the greatest physical offensive and defensive stats, and great Sp. Attack and Sp. Defense stats, Roserade is simply one of those great Pokemon that should be carefully considered when you battle it.  Also equipped with good abilities, and fewer weaknesses than most other grass types, Roserade isn't the thing to be messed around with.

Sunday, July 8, 2012

Scrafty

  Groups of Scrafty beat up anything that enters their territory.  Each can spit acidic liquid from their mouths. They can also smash concrete block with their kicking attacks.  The one in the group with the biggest crest is the leader.

  Scrafty looks so awesome.  His sprite in the games make him look mindless, but he's really tough.  Loose skin behind his head can be stretched over on his head to be worn like a ski mask.  He also has a cool scarlet Mohawk-like crest.  He's the only Dark-And-Fighting-Type in existence, all pre-evolved forms aside.  Scrafty's stats are pretty good.  Both of its Defensive stats are fairly high with bases of 115.  Defensive stats are top priorities in Pokemon; if they can't easily take hits, they're history.  However, Scrafty only has a base HP stat of 65, and a low Speed stat of 58.  Even though Scrafty has low Sp. Attack, he can make do without it, as he has way better Physical moves.  Even though Scrafty only has a base Attack stat of 90, he still can make for an okay Physical Sweeper.  Scrafty has good stats overall.

  Scrafty gets access to many great attacks.  Keep in mind that Scrafty needs to stay Physically based to match its higher Physical offensive stat.  This means no Hidden Power, no Hyper Beam, and no Focus Blast.  Anything that's Specially based needs to stay off of Scrafty.  Scrafty can Focus Punch by leveling up, and can also learn Substitute.  Substitute takes damage for the user while the user takes none at all, but still can inflict damage on opponents.  And Focus Punch is a really powerful move, but takes two moves to charge up.  If the user is hit by a move during the two turns, then Focus Punch won't hit.  Just set up Substitute and you won't get hit by attacks.  That'll give you enough time to charge up Focus Punch.  Scrafty can also learn the Elemental Punches, Fire Punch, Ice Punch, and Thunderpunch.  He even learns Dragon Dance, a move that boosts its Attack and Speed stats- that makes Scrafty extremely stronger.  He also learn Drain Punch, which is not only a STAB move, but does damage & drains the opponents HP, restoring your HP.  Lots of other great moves Scrafty can get are Headbutt, Brick Break, Chip Away, Crunch, Facade, Rock Climb, Hi Jump Kick, Crunch, Head Smash, Counter, Zen Headbutt, Strength, Dragon Claw, Toxic, Bulk Up, Frustration, Return, Dig, Poison Jab, Fling, Retaliate, Giga Impact, Stone Edge, Rock Slide, and finally, Dragon Tail.

  Like many other Pokemon, Scrafty gets 2 abilities and Dream World Ability as well.  The first one is Moxie, which is arguably the best ability Scrafty has to offer.  Every time Scrafty KO's an opponent Scrafty's Attack stat goes up by 1 stage.  This can make him more powerful for the next Pokemon, and if Scrafty's lucky, he'll get a second Attack boost after KO-ing that Pokemon.  That was a bit over exaggerated, but Moxie is still a great ability nonetheless.  Up next is Shed Skin, an ability that gives the Pokemon a chance to heal its own status problems, even Sleep!  This ability can really save your butt against Poison or Burn damage.  So it's a useful ability, not as hardcore as Moxie, but still a great ability.  Last is Scrafty's hidden ability, Intimidate.  When Scrafty is sent out to battle, the opponent's Attack is lowered by 1 stage.  It's okay, but with specially based Pokemon like Chandelure, this is just another worthless ability.  

  In a nutshell, Scrafty has awesome looks and an attitude common amongst his Dark-Type brethren.  With many great Physical moves to match his higher Attack stat, as well as his high Defenses at the cost of low HP and Speed, Scrafty makes for a very capable Pokemon when it comes to Physical sweeping.  All his abilities are great with the small exception of Intimidate.  He's another one of those strong and tough Pokemon with great battling abilities.  Scrafty's awesome.

Saturday, July 7, 2012

Shuckle

    Shuckle, the Mold Pokemon; the berries they store in their vase-like shells ferment, creating delicious delicious berry juices.  To avoid attacks, it hides beneath rocks and doesn't move.

    Johto introduced us to a lot of unique Pokemon.  Evolved forms and Pre-Evolved forms of the orginal Pokemon were made.  Smeargle was introduced, a Pokemon used completely to showcase the move Sketch.  We even saw Blissey, something with extreme stats including an HP and Sp. Defense stat so huge, the other stats are ridiculously low.  Shuckle is another one of those Pokemon.  Its Defense and Sp. Defense stats reach up to a base stat number of 230, making it more defensive than even Deoxys Defense Form.  Shuckle also has the highest defense stats of any Pokemon.  But the rest of its stats are extremely low.  It has a base HP stat of 20, Offensive stats with bases of 10, and the lowest Speed stat of any Pokemon, tied with Munchlax; a puny base of 5.  Although most people would rather use a different Bug-Rock type, most likely Crustle, Shuckle is still of some use, and can make for a surprisingly good Staller. With such high Defensive stats, you're highly likely to endure at least one hit. You could use Toxic and Protect, making Shuckle indeed an annoying Pokemon for your opponent.

   Shuckle has a few noteworthy moves.  Use an old-school stalling strategy of Toxic, which does more damage each turn, unless your opponent switches out.  Then use Protect, which, as the name suggests, Protects you from the opponent's attack(s).  But with Shuckle, it goes a little further.  Teach it the move Power Swap.  This exchanges Shuckles offensive stats with the targets offensive stats.  So your opponent has Shuckle's low offensive stats while you have whatever kind of offensive stats the opponent has.  This effect doesn't stay on your opponent if they switch out.  To get around this, you could use Power Swap again.  If you're in a Double or Triple Battle, you could have a partner with an ability like Shadow Tag or Arena Trap.  The second option is to use a move that prevents switching out.  Anyway, with actual offensive stats- (unless you somehow used it on something like Unown), you can use an Offensive move every other turn.  So after setting up Toxic and Power Swap, you can use Protect, a move that almost never works on consecutive turns, and then an offensive move.  What the offensive move is would be up to you.  However, it'd be smart to make it a STAB move.  Good STAB moves Shuckle wields are Rollout, Bug Bite, Stone Edge, and Rock Slide.  Use a move with high PP.  You could also use Gastro Acid, though that takes up all 4 moves, making it pointless to have an offensive boost.  Besides this corny Staller set, you could combine Power Swap with any other moves for a good movepool.  So that covers Shuckle's movepool.

   Shuckle's first ability is Sturdy.  It protects Shuckle from getting KO'd with one hit at full HP.  Kinda useless considering Shuckle can practically live any hit himself.  I guess it could save your butt from One-Hit-KO-Moves, but if you're doing competitive battles, that's different.  The next ability Shuckle has is Gluttony. Berrries are used earlier in battle.  I guess if an opponent were to use Guard Swap and make it easier to lower your HP, than a Sitrus Berry would be useful, but if you're using a Non-Dream World ability, stick with the bad, but better, Sturdy ability.  Shuckle's Dream World Ability or as some call it, the "Hidden Ability", is Contrary.  Moves that raise your stats will lower them, and moves that lower your stats will raise them.  A random Shadow Ball attack, for example, has the secondary effect of lowering your Sp. Defense stat.  But with Contrary, it will boost the Sp. Defense stat rather than lower it.  Although this ability can also be used against you.  Moves like Flatter and Swagger, would lower your offensive stats and confuse you, rather than raise your offensive stat and confuse you can really stink, but the ability is way better than Sturdy and Gluttony, at least, on Shuckle, that is.

  The overall opinion is that Shuckle can be like real mold- hard to kill, if used correctly.  This Pokemon has great moves like Gastro Acid and Power Swap to help it, along with a fairly okay movepool.  It has huge defenses and the rest of its stats are just downright puny, but Power Swap, again, gets around this.  With bad abilities, with the exception of Contrary, may hold it back in battle.  But you know the saying- when Shuckle is kicking butt in battle you just want to say "Everyday I'm Shucklin'..."

Thursday, May 24, 2012

Camerupt

   Camerupt has a volcano within its body.  Within its body, magma that's 18,000 degrees fahrenheit flows.  The two volcanoes on it back erupt when Camerupt gets angry, and every ten years.  These volcanoes are formed by a transformation of Camerupt's bones.  Nobody knows how these eruptions are caused, but research is currently undergoing to find out the answer.

   This is a really cool Pokemon.  He looks like the Pokemon version of Eor, from Winnie The Pooh.  I like his pattern on his sides; the way they just glow on Camerupt's orange fur.  He's based off of a camel, or if you want to be specific, a Bactrian Camel.  Those are the camels with two humps, not just one.  This also the only Fire-and-Ground-Type, other than its pre-evolved form, Numel.  Magcargo is Fire-and-Rock, just to remind the people who don't know their Pokemon too well.  Anyway, when we take a glance at Camerupt's stats, we see that the highest stat it has is its Sp. Attack stat, with a fairly high base of 105.  It's Attack stat has a base of 100, which is almost equal.  So Camerupt's moves can be either Physically or Specially based, and they will both be evenly matched with the stats.  What are Camerupt's weak points with stats?  Camerupt is a slow Pokemon with a base Speed stat of 40.  Yet again, we have the almighty power of EV Training with us! Yay!  Otherwise, the rest of its stats are equally balanced with a fairly balanced base of 70.  And his Sp. Defense has a base of 75.  So overall, Camerupt has good stats that can make it a useful Pokemon in the Underused Tier.  With EV Training on Speed and one other stat, based on whichever kind of Camerupt you end up using.

   Camerupt can learn the One-Hit-KO-Move Fissure.  I had to point it out.  If you aren't a serious battler who uses tournaments to show your skills, this should be one of your moves.  Having two types, Camerupt has a wider variety of STAB moves than other Pokemon.  Again, both its Attack and Sp. Attack stats are balanced, so be it if attacks are Physical or Special; they both match Camerupt's offensive stats.  Some good moves that are strategic that Camerupt learns are Amnesia, Defense Curl, and the really good one, Rock Polish.  A huge Speed boost on Camerupt is great, as its Speed stats are just lower than the underworld- actually, lower than that.  Another good move Camerupt gets is Explosion.  With a base power of 250, Camerupt can make the ultimate sacrifice to win the battle for the team- that was just way too dramatic.  Then there's the good moves- here it comes.  Camerupt's best STAB moves are Flame Burst, Lava Plume, Earth Power, Earthquake, Fissure, Overheat, Flamethrower, Heat Wave, Magnitude, Mud Bomb, Dig, Bulldoze, Fire Blast, and the best one of all, not Splash this time, it's ERUPTION.  Dang, this move is just a huge move.  And finally, other great non-STAB moves of Camerupt's are Take Down, Rock Slide, Double-Edge, Ancientpower, Will 'O' Wisp Body Slam, Iron Head, Stomp, Strength, Toxic, Hidden Power, Sunny Day & Solarbeam, Hyper Beam, Protect, Rollout, Frustration, Return, Sandstorm, Facade, Rest, Attract, Echoed Voice, Giga Impact, Stone Edge, Swagger, Substitute, and Flash Cannon.

   Camerupt's first ability is Magma Armor.  This is the only Pokemon from Generation III with Magma Armor.  It means that Camerupt can't get Frozen.  It's just like Paralysis, but with Ice.  It's so awesome how you can be immune from being Frozen, especially with a slow Pokemon such as this one.  It's a great ability. Next, there's Solid Rock, an ability that powers down Super-Effective moves.  That's just incredible, and knowing the fact that Camerupt is 4x weak to Water-Type moves makes it even more astounding.  This ability is even better than Magma Armor in my opinion.  Than there's Anger Point, Camerupt's Dream World ability.  It raises Camerupt's Attack stat when a Pokemon's move used against you becomes a Critical Hit.  It's okay, but you should probably stick to Magma Armor, or the better ability, Solid Rock.  Game Freak went all out on that ability.  Even the name of it- Solid Rock- awesome!  Just awesome!

   Camerupt is overall a pretty good Pokemon.  It's not everybody's first choice of a Pokemon, but it wouldn't be too bad of a choice, just be careful around Water-&-Ground-Type moves, even with the ability Solid Rock.  Solid Rock and both of its other two abilities make Camerupt a unique battler.  With an acceptable movepool, great design and color, and good stats coupled with EV Training with Speed, though its only optional, Camerupt is a Pokemon supported by its traits, whether or not if they're related to battling. Camerupt is a good Pokemon that I actually think we be a monstrous powerhouse in lower tiers if trained properly.  This thing has some faults, and some not-so faults.  How will Camerupt work out?  Try it and find out the answer.

Wednesday, May 23, 2012

Blissey

   The eggs that Blissey lay are filled with happiness.  Eating just one bite will bring a smile on any one's face and make them kind to everybody.  If Blissey senses sadness, it will race over to the sad person, no matter how far away they are, and feed them one of their eggs.  If it sees a sick Pokemon, Blissey will nurse it back to health.  It has a highly compassionate nature. 

   After reviewing its Pokedex entries to write the previous paragraph, I can safely say that Blissey would be way more efficient than my school nurse, maybe even any nurse.  Blissey also looks like a housewife that should do all my chores for me.  If you see me married to a Blissey someday, you'll know the story.  It even has the maid's dress!  On Bulbapedia, a website that I DO NOT OWN, they even say "She may be based on a nurse." Wow.  Onto Blissey's stats, we see that its HP has a stat of 255.  Higher than any other Pokemon's single stat, Blissey's HP can reach to a maximum of 714 Hit Points!  That's just incredible.  And it also has the highest Sp. Defense stat of any Normal Type, with a base of 135 and the 7th highest Sp. Defense stat if all the Pokemon!  However, this is where all of the up sides of Blissey's stats end.  Because a heavy amount of its stats are focused on Sp. Defense and HP especially, with both of the HP and Sp. Defense base numbers adding up to a total of 390, all the other stats are really down there.  Blissey's Sp. Attack stat is okay; it has a base of 75.  But it is slow with a base Speed stat of 55.  It's Attack and Defense stats are the worst, with puny bases of 10.  So we have something with really low Attack and Defense stats, something with a low Speed stat and an okay Sp. Attack stat, with huge Sp. Defense and enormous HP stats.  EV Train it with Defense and Speed, as you don't need the Attack stat too high.  Blissey has been known to take hits easily and some say it can't survive a blow from a Physical Fighting-Type move.  If you're a professional with EV Training and you know what you're doing, Blissey can be a pain in the butt for your opponent.  It also has the potential to be a gifted staller.  

   Blissey's movepool is wide, like most Normal-Types, and are recommended to be Special, as Blissey's Attack stat is lower than the underworld.  It gets some good Special STAB moves like Hyper Beam, and- that's pretty much it.  Blissey doesn't really get too much that gives it a strong STAB move that matches its higher offensive stat.  Instead, it gets good Physical STAB moves like Retaliate, Giga Impact, Return, Frustration, Strength, Present, Last Resort, Double-Edge, and Egg Bomb.  Dang.  It does get strategical moves.  You could use Toxic, then Protect and Softboiled after that.  Yeah, Blissey gets a recovery move as well- it's really useful, and once again, something that can annoy the crud out of your opponent.  It can use Sing and Dream Eater also, though it isn't as accurate as Hypnosis.  But still, Blissey needs some help, so this is good enough.  It can also learn Healing Wish in which Blissey will faint.  However, the Pokemon taking its place will have HP fully restored and status conditions cured.  If you switch in to a Pokemon with no status conditions or HP lost, then you've just wasted your Blissey.  Be wise with this move.  It also gets Aromatherapy, a move that cures all the status conditions of your entire party.  It can learn Heal Bell, Helping Hand, and somehow, Gravity.  We could probably go on all day talking about Blissey's strategic and recovery moves, but why don't you take a look at Blissey's movepool for yourself and pick which ones you think will be the best for your style of battling.

   Blissey's abilities are each useful in very different ways, so depending on what kind of Blissey you want to "raise", you may want to consider each one wisely and pick the one that best corresponds to the way you want to, again, "raise" your Blissey.  So here it goes.  First off we have Natural Cure, an ability that heals all status conditions just by switching Blissey out.  It's an amazing ability.  It can help you overcome a Burn, Paralysis, Poisoning, and even Sleep.  That's just amazing.  No Pokemon without this ability could do that.  Second of all, there's Serene Grace.  It increases the chances of secondary effects happening to the opponent's Pokemon.  If Blissey were to use Flamethrower, a move that has the secondary effect of burning the opponent- (literally), the chances of Blissey literally getting the opponent burned will rise while Serene Grace is in play.  Again, this one is also an amazing ability.  The third and final ability Blissey has to offer is its Dream World ability, Healer.  The name of the ability just fits with Blissey real perfectly.  It has the chance of healing the team's status problems.  This only applies in Double, Triple, or Rotation Battles with your partner Pokemon.  Though you could just use Aromatherapy, it only has 5 PP and can only get a maximum of 8 PP, so if you ever run out of PP for Aromatherapy, this ability could help you.  Though it's probably not as useful as the previous two abilities, we'll save it for Alomomola and Audino. Healer isn't probably the best ability for a Pokemon such as Blissey, but if the circumstances are accurate, Healer might just be able to save your butt.  Choose whichever ability works best according to your style. 

   Overall, Blissey is a Pokemon with out-of-the-ordinary stats.  Professionally train one to stall and annoy your opponents and EV Train its Defense and Speed stats to get around the low stats catastrophe.  Blissey has very, very, very useful abilities and a wide movepool that matches its higher offensive Sp. Attack stat, except with STAB moves.  Yeahhh.  Not to also mention its amazing strategical options with moves that benefit not only Blissey, but your entire team as well, like Healing Wish, Aromatherapy, and even Gravity.  A caring, feminine, loving, and overall fairly useful Pokemon in the hands of professionals, I can safely say this has got to be one of the most positive, (and longest), reviews I've ever typed so far.  I like it and it has an amazing design with cute pre-evolutionary Pokemon and an original design. 

Tuesday, May 22, 2012

Wailord

   Wailord is the biggest Pokemon currently discovered.  It can dive to a maximum depth of about ten-thousand feet by inhaling to its maximum capacity.  Seeing one jump out of the ocean is a breath-taking sight.

   It's obvious that this guy is based off of the blue whale. It's the biggest animal in the world and is about a hundred feet long.  He's the biggest Pokemon as of right now.  Without looking at its stats, one might just expect it to be a Pseudo-Legendary, which is a Pokemon with the same stats that a legendary Pokemon may have.  The current Pseudo-Legendaries are Dragonite, Tyranitar, Salamence, Metagross, Garchomp, Hydreigon, & Volcarona.  But enough about them, let's look at Wailord's stats.  Here's why he is NOT a Pseudo-Legendary.  He has poor Defensive stats with pathetic bases of 45.  However, it isn't too bad when you have the power of EV Training with you.  Wailord is also a slow Pokemon that has a low base Speed stat of 65.  But, again, we have EV Training with us for a reason.  Wailord's Offensive stats are okay, both having the same base of 90.  But Wailord's biggest stat is the only one left to review; his HP stat.  With a massive base of 170.  A Wailord can have a maximum amount of 544 Hit Points!  Wailord holds the "record" as the Pokemon with the highest HP stat of all the Water-Types.  And out of all the Pokemon, Wailord has the fourth-highest HP stat.  Dang.

   Wailord has the typical movepool of an ordinary Water-Type.  He's got Water Pulse, he's got Brine, all that stuff, along with those scattered Ice-Type moves like Blizzard and Ice Beam.  With both Offensive stats being equal, Wailord can be used as a Special attacker, a Physical attacker, or both.  Recommended moves to have in all of Wailord's sets would be Scald, as you can Burn opponents, or use Ice Beam to Freeze 'em.  I just think that having a move does a good amount of damage and a potentially harmful or dangerous stat condition can be useful.  Other good moves, so be it if they're strategical or just damage-inflicting, include moves such as Water Pulse, Rest, Brine, Water Spout, Dive, Bounce, Hydro Pump, Heavy Slam, Body Slam, Fissure, Thrash, Zen Headbutt, Soak, Surf, Strength, Waterfall, Toxic, Hail, Blizzard, Hidden Power, Ice Beam, Hyper Beam, Protect, Rain Dance, Earthquake, Return, Frustration, Facade, Attract, Echoed Voice, Scald, Giga Impact, Substitute, & the most epic move of all, Splash.  

   Wailord's abilities are mostly not that useful. Oblivious prevents Wailord from getting confused.  It's okay, but not many people use Flatter and/or Swagger that much.  Then there's Water Veil, which prevents Wailord from being Burned.  I guess it's not too bad of an ability if there are some Will 'o' Wisp users around out there.  Then there's the final ability that Wailord boasts- Pressure.  An ability accessible on Wailord only within the Dream World, it's an ability that raise the amount of PP the opponent uses on you.  Instead of the opponent losing 1 PP after using a move, they lose 2 PP.  It's okay, but then, again, there is the risk of an opponent using a move like Trump Card.  Whatever; it's an okay, just not the best.  

   The final verdict on Wailord shows that this is a humongous Pokemon with a humongous HP stat.  With wise and controlled EV Training, Wailord's low Defensive & Speed stats can't stand in it's way.  He has a fairly wide movepool and not the best abilities ever.  But they're okay; some abilities just sulk in comparison to Oblivious, Water Veil, and/or Pressure.  I'd say it's an okay Pokemon with more pros than cons.  Overall, I like this thing, and I hope he can be more of use in future generations of the Pokemon franchise.

Monday, May 21, 2012

Swalot

  Swalot swallows just about anything whole.  Its special enzymes can dissolve anything.  In fact, the only thing in the entire world Swalot cannot swallow is its own stomach. It sweats toxic fluids from its follicles to douse foes.  It does this to prey and then gulps them down.

  Swalot is the only pure Poison-Type in 3rd Generation that has an evolutionary chain.  I just had to point that out.  But with that aside, Swalot is like something whose eating abilities rival that of Snorlax's.  In the Pokedex entries, it is stated that Swalot can devour anything but its own stomach.  So does this mean it could somehow an entire building?  Only the Swalot will know.  Onto Swalot's stats, we see that he's got acceptable Offensive and Defensive stats.  His Defensive stats have a base of 83, and his Offensive stats have a base of 73.  Swalot is a slow Pokemon with a low Speed stat with a puny base of 55.  Finally, Swalot's HP stat is his hugest, with a fair base of 100.  So it has high HP, low Speed, and the rest is balanced out.  It's a weird stat combination, but with EV Training, Swalot's stats aren't too bad.  

   Swalot is a Poison-Type, so it doesn't have as many STAB moves as other Poison-Types with two types.  Swalot has balanced stats, so both Physical and Special attacks will match up just fine with Swalot's stats.  Swalot's best stab moves include Sludge Bomb, Sludge Wave, and the most powerful of them all, Gunk Shot.  Other good moves in Swalot's movepool are Body Slam, Gastro Acid, Wring Out, Destiny Bond, Pain Split, Strength, Hidden Power, Ice Beam, Hyper Beam, Solarbeam- (& Sunny Day), Earthquake, Shadow Ball, Explosion, and Giga Impact.  Those are the best moves in my opinion.  Check out Swalot's movepool yourself and see which move are the best in your opinion.

   If you use a Swalot, than you want the ability Liquid Ooze.  It inflicts damage on opponents when they use any draining moves.  If your opponent were to use a move like Giga Drain or Dream Eater, they wouldn't steal HP, but would lose HP instead.  This is the best ability Swalot has got.  Being a Poison-Type, Swalot is weak to Psychic-Type moves like Dream Eater.  Your opponent makes Swalot fall asleep and then they try Dream Eater, only to lose HP. Swalot's other ability is Sticky Hold.  This ability will have you keep your item, even if an opponent uses a move such as Knock Off.  It isn't exactly the most useful ability out there.  And please don't get me started with Swalot's Dream World ability Gluttony.  All it does is have Swalot use its held berry earlier in battle.  It's just worthless.

  So overall, Swalot is the digesting hero of the day, with a somewhat limited but acceptable movepool.  Although two of its three entire abilities aren't exactly the best ones of them all, keep Liquid Ooze and you should be fine.  This is not everybody's first choice, and it's true; there are many better Poison-Types out there, but Swalot is an okay Pokemon and one of my personal favorites.  Great job designing this guy Game Freak.  No joke!